Spy Mission Walkthroughs
Case of the missing puffles
1.Click on Aunt Arctic and ask her all of the questions.
2.Click on the map and go to the Sports shop. Talk to Gary and ask for some special items.
3. Go to the pet shop and turn until you see a note attached to a puffle house. Use your code note that pulls up in the right corner of the screen and decode the note.
4. Return to the Sports shop and give Gary your answer. He will introduce himself and then show you his secret invention cabinet. Click and drag both items to your inventory.
5. Go to the ice rink and turn right. On the ground you should see a pile of pictures. Click on them and drag them to your inventory.
6. Go to Aunt Arctic’s igloo and hand her the pictures. Next go to the Ski hill and talk to the brown penguin. Then go to the Iceberg.
7.Click on the stranded penguins, then drag the inner tube shooter (the invention you got from Gary) Shoot the inner tube to the penguins until they are all saved. Remember to watch the wind meter and shoot the tubes at the right time.
8. Talk to the green penguin. The go back to the Ski hill. Click on your spy phone in your inventory and click the flashing red tool button. Then click and use the wrench on the penguin’s broken telescope.
9. He will thank you and let you use it. Look to the far right though the telescope. You should see a green puffle flying around a mountain.
10. Use your map to go to tallest mountain and look up. Use the rope and hook in your inventory and click it to the small ledge of the mountain. There, you find Aunt Arctic’s missing puffles.
At the End, grab the Medal and the Letter!
G’s Secret Mission
1.Talk to G and say your ready for your mission.He will ask you to answer a riddle. Go to the Ski hill and click on the sign post. Use your code list to decode the message above the green circles.
2. If you didn’t get it right, the answer is “mogul”. G will show you his new prototype sled. Click on the sled and put it in your inventory,
3. Go to the ski mountain. Get out the sled and then click on the “test run” sign. Now use your mouse to sled down the hill. It’s just like playing sled racing. Eventually you will crash.
4. After you crash, pick up the survival guide that’s in the snow. Then turn to your left and pick up the piece of rope behind the snow pile. Now head toward a bush that has orange O’berries on it.
5. Pick up an O’berry and put it in your dock. Turn to your right, past a stump(dont go that way yet), you should see a tree with an brown pot handle stuck in it. Click on the trunk of the tree to knock it down and pick it up.
6. Now go down the path with the tree stump in the distance. There will be some puffles playing around. Click on them so they can leave. The black puffle stays, now you feed him the O’berry you picked up earlier. He trusts you now and he will follow you.
7.Now head to your left and go down the path with a log in the distance. There will be a ski in a bush, pick it up and put it in your inventory. Next go to your right and go down the path with the stump. Then go right again and head to the cave.
8. Click on the bushes blocking the cave, then go inside. Click on the rocks on the cave floor. It made a rock circle, perfect for a fire pit. Leave the cave, turn left, then head to the stream. A little to the left, there is a log, pick it up. Then turn to the river and use the pot to gather some water.
9. Next, go back to the O’berry bush and get two berries. Go back to the river, then put the rope from your inventory with the ski. Then add the O’berry to the two.Now, you have a fishing pole, put it over the river.Now you have a fish, go back to the cave. Put the log in the middle of the rocks, put the survial guide over the fire and tear the pages. Now feed the O’berry to the puffle, he will set the log on fire.Put the pot on the fire, then drink it, then put the fish on the fire, then eat it. You get sleepy….
10. When you wake up, go outside. Jet pack guy is there to rescue you. When you get back, talk to Gary and end the mission.
At the End, get the medal and the letter!
The case of the missing coins
1.Talk to rookie and ask him all of the questions at the top of the list.Click on the office door and turn right until you see a couch. Click on it and drag the card that says boot on it to your inventory. Also pick up the paper clip.
2. Turn back until you’re in front of the computer. Click on it and put the computer card you found in the slot on the computer. Now press the power button, click my files, click combination number, then remember the combo. (will tell in next step) Now head back down stairs.
3. Talk to Rookie then click on the keypad on the vault. Click the top square until it says 2, the right says 1, the left says 7, and the bottom says 5. Agree with Rookie to go inside the vault, then click on the coins on the ceiling.
4. Your spy phone will ring, so you need to answer it. It will be Gary asking you to get back to HQ, use your phone to get there. He will ask you to watch a security video from the Gift shop, agree to watch it. Then click on the screen, Talk to G until he shows you his drawer of keys.
5. Use your code note in the right corner of the screen to decode which key opens to the roof. (the yellow-ish key with the square top in the left corner of the drawer) Then go the Gift shop, then to the office, and then go left until you see the door. Use the key to unlock it.
6. You will see a giant magnet with a power box. Use the wrench tool in your spy phone and screw off the screws on the power box. After removing the front, click on it for a closer look. Now throw the paper-clip you found earlier, in the power box to make it short circuit.
7.Before you go down stairs, click on the drain next to the magnet, and pick up a white tuft of fur. Head back to the vault in the Gift shop and talk to Rookie. Then go to HQ and tell Gary what happened. When he asks, hand him the white fur you found.
8. Gary has one more mission for you. The power went out at the Night club and you need to bring it back. After talk to Gary, go to your right and pick up the flash light( next to a pile of books, is purple and has a light bulb). Now head over to the Night Club.
9.Once you are inside, click on the flash light in your inventory. Move right until you see the Speaker that opens to the Boiler Room. The move left until you see a metal box in the wall and a sign that says Fuse Box. The way the game works, you have to get all of the buttons green. If you pressed in the middle, all the buttons around it would turn green accept the right one. There are instructions on the inside on the fuse box. Another way to win it to click randomly until you win.
10. Go back to HQ. Gary will thank you and that ends the mission
At the End, grab the medal and the card!
More missions soon!


